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The Science Center Learning Experience:
A Visitor-Based Framework
Chantal Barriault
Science centers offer visitors exciting
opportunities to explore scientific ideas and ways of thinking through
fun, interactive, hands-on science exhibits. With increasing pressure
on institutional budgets, educators, researchers and funders alike are
looking for evidence that visitors to these informal learning settings
are not just exploring but are actually learning from their experience.
Most science center professionals agree that these attractions nurture
curiosity, improve motivation and attitudes toward science, engage the
visitors through participation and social interaction and generate excitement
and enthusiasm, all of which are conducive to if not necessary for science
learning and understanding.
The question remains: Can assessments be
made which show that learning is indeed occurring when visitors interact
with exhibits? How can we gain a better understanding of the visitor learning
experience? Examples of studies which attempt to understand and measure
visitor learning are quite numerous considering this field is still in
its youth. Detailed literature reviews can be found in Rennie & McClafferty
(1995), Ramey-Gassert et al. (1994) and Dierking & Falk (1994). Nevertheless,
there are several issues which have not yet been adequately addressed.
- Much of the research attempting to
measure learning in science centers involves investigating the effect
of exhibit characteristics on "learning-associated behaviors."
Studies are measuring visitor learning based on the educational objectives
of the exhibit or intended learning outcomes, as determined by the designer.
- The "learning-associated behaviors"
or "indicator behaviors" are predetermined by the researcher
and used as checklists during the observations. Although researchers
base their use of these indicator behaviors on other science center
and museum studies, the decisions about what visitors should be doing
with exhibits have already been made.
When assessing learning from exhibit based
criteria, we are implying that all visitors should have the same experience
with that exhibit, when in fact many different opportunities exist for
different people. Similarly, predetermined lists of behavioral indicators
may not be capturing the full nature of a visitor's learning experience
in the science center.
Learning has been described as "changing
through experience ... acquiring relatively permanent change in understanding,
attitude, knowledge, information, ability and skill through experience"
(Wittrock, 1977). It is now a widely accepted among educators that humans
are not passive recipients of knowledge but that we actively construct
new knowledge based on our experiences. Thus, a different approach for
science center researchers is to objectively assess the visitor's experience
with exhibits to better understand the nature of the learning and begin
to recognize it when it is happening. This takes into consideration the
individualized nature of each visitor's experience.
This study investigated the behavior of
visitors as they interacted with exhibits to determine if there were consistent
patterns of behaviors that occur which indicate that learning is taking
place.
Method
The fact that each visitor has a unique
experience is incompatible with experimental or quantitative methods of
research which would dictate that all subjects experience the same treatment.
Naturalistic methods on the other hand, are well suited for investigations
in the interactive environment of the science center. This study's investigations
were carried out through detailed observations and open-ended interviews
with visitors to Techniquest, in the UK, and Science North in Canada.
Since this study investigated the science center learning experience from
a visitor's point of view, predetermined behavioral checklists were not
used and exhibit characteristics did not influence the investigation.
The data collection and analysis methodologies were consistent with the
approaches recommended by Strauss (1987) and Miles and Huberman (1994)
and explored emergent themes from observed patterns of behavior and open-ended
interviews.
Three levels of analysis shaped the observational
and interview data which led to this study's results. The first level
of analysis summarized and packaged the data and involved coding. This
was followed by trying out the emergent categories of behavior on subsequent
data. This in turn led to the second level of analysis which is repackaging
and aggregating the data. This process allowed for the identification
of themes and categories in the data overall. Finally, the third level
of analysis involved developing and testing propositions to construct
an explanatory framework. Further observations and interviews contributed
to the development of the conceptual framework of visitor learning behaviors.
Results
The data analysis revealed that there
are eight discrete learning behaviors that occur as part of a visitor's
interaction with an exhibit and that these behaviors can be grouped further
into three categories that reflect increased involvement and depth of
the learning experience.
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Learning Behavior
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Depth of Learning
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Doing the activity
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Initiation
behaviors
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Spending time watching others
engaging in the activity
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Information or assistance offered
by staff or other visitors
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Repeating the activity
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Transition
behaviors
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Expressing positive emotional
response in reaction to engaging in activity
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Referring to past experiences
while engaging in activity
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Breakthrough
behaviors
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Seeking and sharing information
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Engaged and Involved: testing
variables, making comparisons, using information gained from activity
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Table 1. Summary Table of Results
Discussion
The eight learning behaviors do not describe
the learning experience sequentially or in isolation. A rich learning
experience means that many or most of these behaviors occur during an
interaction with an exhibit. In fact, the behaviors can occur in a variety
of sequences. However , the data did indicate broader sequential patterns
in terms of the level of the learning experience.
1. Initiation Behaviors
a. Doing the activity
b. Spending time watching others engaging in the activity
c. Information and assistance offered by staff of other visitor
When visitors demonstrate these learning behaviors, they are taking the
first steps towards a meaningful learning experience. Even though visitors
are not yet completely involved in the experience, they are gaining some
level of information through the experience which in turn, could lead
to more learning. Above all else, visitors need to 'feel safe' about committing
themselves to engagement with an exhibit. Initiation behaviors enable
them to 'test the waters' with minimum personal risk and provide an entry
point into further learning opportunities offered by the exhibit.
2. Transition Behaviors
a. Repeating the activity
b. Expressing positive emotional responses in reaction to engaging in
the activity
Smiles and outbursts of enjoyment along with repetition indicate that
a level of comfort has been achieved and that visitors are comfortable
... and even eager ... to engage themselves more thoroughly in the activity.
Regardless of whether the activity is repeated in order to better understand
it, to master the functions or to observe different outcomes, the net
outcome is a more committed and motivated learning behavior.
3. Breakthrough Behaviors
a. Referring to past experiences while engaging in the activity
b. Seeking and sharing information
c. Engaged and involved: testing variables, making comparisons and using
information gained from the activity
Each of these behaviors acknowledges the relevance of the activity, and
the learning gained from the activity, to the individual's everyday life.
The Learning Behaviors in this category reflect a commitment on the part
of the visitor to gaining information and knowledge and to further exploring
the ideas being presented. By Referring to past experiences, Seeking and
Sharing Information and becoming Engaged and Involved, a visitor's interaction
with an exhibit becomes a meaningful learning experience which takes full
advantage of the exhibit's learning opportunities. A personal level of
comfort has been established that encourages a free flow of ideas and
exchanges, and enables real learning to occur.
How Can Other Science Center Practitioners
Use This Tool?
The Learning Behaviors and Depth of Learning
levels provide the framework for a tool which allows the highly individualized
visitor learning experience to be assessed. As commented by Wheatley (1991),
since learning is accomplished by constructing and elaborating schemes
based on experiences, "it is very much a personal matter". Considering
this assessment tool was developed from the point of view of the visitor,
it can be sensitive to the personal nature of each visitor's experience
with every exhibit he or she interacts with. Learning assessments which
are based primarily on the educational objectives inherent in the exhibit's
design cannot accommodate such individualized experiences. Any attempt
to assess the visitor learning experience which relies on exhibit characteristics
determined by the designer can fail to fully capture the potential learning
experience of the visitor. As Lucas et al. (1986) point out "we should
not focus only on the intended purpose of an exhibit, but need to be alert
to unintended exploratory behavior, which might be as 'scientific' as
the planned possibilities." Other researchers have found that much
of the learning that takes place appears to be incidental and often is
not the learning that developers intended (Anderson & Cook Roe, 1993a;
Falk & Dierking, 1992). The data from this study showed that visitors
are engaging in a variety of behaviors at different levels, all of which
can or do lead to a meaningful learning experience.
Science center practitioners can apply
this framework in order to better understand the nature of the visitor
experience in their institutions. By observing and interviewing visitors
interacting with exhibits, science center practitioners can determine
which of the Learning Behaviors are displayed most often and consequently,
assess the level at which visitors are taking advantage of the exhibits'
learning opportunities. This assessment will not measure cognitive gains
in terms of which facts are being learned. Other more quantitative methods
have been used to assess this (Falk, 1983). However, as has been previously
discussed, the highly individualized, free choice and random experience
of the science center dictates that it is inappropriate to require every
visitor to gain the same learning outcomes from exhibits.
This type of assessment can also have implications
for exhibit design and perhaps more importantly, for 'experience' design.
Assessing visitors' activities based on the proposed framework would allow
science center practitioners to discover what types of experiences are
encouraged by their exhibits. Such information can be invaluable in revealing
changes needed to increase certain types of behaviors, and consequently,
the richness of the learning experience. If most visitors only Do the
Activity of an exhibit, other tools or more relevant context may be
added to encourage visitors to Refer to Past Experiences While Engaging
in the Activity or to become Involved and Engaged with the
exhibit. A good exhibit will provide opportunities for most of the Learning
Behavior to occur. Other researchers provide support for this assertion
in the Museum Impact Evaluation Studies. For example, Anderson & Cook
Roe (1993b) reported that what appears to be "the most important
to visitors is their perception that there was an opportunity to learn."
These researchers' findings suggest there are degrees of taking advantage
of the opportunity, "but the important element is that the opportunity
should be available". It is sometimes stated in science center circles
that some exhibits are designed to do one thing a million times and others
are designed to do a million things once. With this is mind, what are
some of the ways exhibit designers can ensure that exhibits elicit many
learning behaviors?
Giving visitors the opportunity to engage
in Breakthrough Behaviors for example, could involve the following experience
design:
- provide relevant, contextualized exhibits
which make reference to visitors' everyday lives
- provide tools and activities which
encourage exploration, interactions and involvement
- provide exhibits which have numerous
outcomes and testable variables
Concluding Remarks
As an assessment tool, this Learning Behaviors
framework can help science center practitioners better understand the
nature of the learning experience in their institutions. In addition,
the framework has applications for exhibit and experience design, giving
practitioners insights into the types of learning opportunities exhibits
should provide to increase learning behaviors. Other science center researchers
can explore the usefulness of this framework, the methodology and its
findings. Most importantly, this investigation is a starting point for
visitor-based assessments of the learning experience. The individualized
and personal nature of the science center learning experience demands
that researchers continue to explore the learning experience from a visitor's
point of view.
References
Anderson, P. and B. Cook Roe. 1993a.
The Museum Impact Evaluation Study: Roles of Affect in the Museum
Visit and Ways of Assessing Them, Volume 1. Museum of Science and
Industry, Chicago, IL.
Anderson, P. and B. Cook Roe. 1993b.
The Museum Impact Evaluation Study: Roles of Affect in the Museum
Visit and Ways of Assessing Them, Volume 2. Museum of Science and
Industry, Chicago, IL.
Dierking, L. D. and J. H. Falk. 1994.
"Family Behavior and Learning in Informal Science Settings: A Review
of the Research." Science Education 78(1): pp 57-72.
Falk, J. H. 1983. "Time and Behavior
as Predictors of Learning." Science Education 67: pp 267-276.
Falk, J. H. and L. D. Dierking. 1992.
The Museum Experience. Howells House, Washington, DC.
Lucas, A.M., P. McManus and G. Thomas.
1986. "Investigating Learning from Informal Sources: Listening
to Conversations and Observing Play in Museums." European Journal
of Science Education 8(4): pp 341-352.
Miles, M. B. and A. M. Huberman. 1994.
An Expanded Sourcebook: Qualitative Data Analysis (2nd edition).
Sage, London.
Ramey-Gassert, L., H. J. Walberg III
and H. J. Walberg. 1994. "Reexamining Connections: Museums as Science
Learning Environments." Science Education 78(4): pp 345-363.
Rennie, L. J. and T. P.McClafferty. 1995.
"Science Centers and Science Learning." Studies in Science
Education 27: pp 53-98.
Strauss, A. L. 1987. Qualitative Analysis
for Social Scientists. Cambridge University Press, New York.
Wheatley, G. H. 1991. "Constructivist
Perspectives on Science and Mathematics Learning." Science Education
75(1): pp 9-21.
Wittrock, M., ed. 1977. Learning and
Instruction. McCutchan, Berkeley, CA.
Chantal Barriault is a Science Communication Staff
Scientist - Education Initiatives at Science North, Sudbury, ON, Canada.
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